FetchAdditionalProducts method added to IStoreController.IAP: Added support for fetching IAP products incrementally in batches.Graphics: Texture Array support seeTexture2DArray class.Currently in experimental status due to unknown project-dependent side effects. Graphics: Graphics jobs can now be enabled (see Player Settings) for a potential performance boost.Graphics: Fast texture copies via Graphics.CopyTexture.Supports DX11/DX12 with SM 4.0 and up on Windows, OpenGL 4.1 and up on Windows/OSX/Linux, PlayStation 4 and Xbox One.Set per-instance shader properties from script via MaterialPropertyBlock.Supports both custom vertex/fragment shader and surface shader. Only needs a few changes to your shader to enable it for instancing.Works with MeshRenderers that use the same material and the same mesh.Use GPU instancing to draw a large amount of identical geometries with very few draw calls.See the API docs for Renderer.motionVectors, pthTextureMode, SkinnedMeshRenderer.skinnedMotionVectors, PassType.MotionVectors, and DepthTextureMode.MotionVector. ![]()
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