Only two of Cho-Z Achilles' "Cho-Z Wings" will move the tabs, as well as the remaining two "Cho-Z Wings". Due to the bistable mechanism the wings and tabs do not retract when spin speeds are low and must be manually pushed in after every match to allow the gimmick to work as intended. The Burst Stoppers then obstruct the Disc, hindering the last click and preventing the Cho-Z Achilles Combination from Bursting. Cho-Z Achilles also features a gimmick the Layer features an anti-Bursting mechanism called the "Cho-Z Awakening System".Īt high spin velocity, the centrifugal force activates a bistable mechanism, revealing sub wings called the "Cho-Z Wings" and in turn extending tabs called "Burst Stoppers" in the grooves meant to fit the prongs of the Disc. As part of the Cho-Z Layer System, Cho-Z Achilles features metal in its design in this case, concentrated on the sword blades. ![]() ![]() The perimeter is made up of four large blades as the primary points of contact, two of which are molded in the shape of swords, granting the Layer high Knock-Out and Burst Attack potential. The center features a shield and an armored face facing forward, unlike its predecessor where the face was seen from a side profile, meant to represent the Layer's namesake, the Greek hero Achilles. However, due to the wide base, Evolutional-SP has relatively high Life-After-Death when worn down, making it a somewhat safer choice against Spin-Equalization Combinations.Main article: Energy Layer - Cho-Z AchillesĬho-Z Achilles is a Balance Type Energy Layer. However because Evolutional-SP starts much taller than the standard height, the height reduction only brings the Tip closer to the standard height. When Evolutional-SP loses spikes, it does become shorter as a result. At this point Evolutional-SP's speed increases further but the aforementioned control and Stamina issues become even worse, having trouble even staying on the Tornado Ridge of the stadium and losing spin too quickly to perform any meaningful attacks before it begins to slow down. When the second set of spikes break off, what is left is a base of rubber. Of the stages, this third stage of Evolutional-SP is considered the best. Due to the greater number of spikes and their shorter length, Evolutional-SP does not wear out as quickly at this stage. However, that same speed and diameter increase makes Evolutional-SP incredibly difficult to control at this stage as banking is difficult to maintain, Self-Knock-Outs become common and its Stamina worsens. Furthermore, most Attack Combinations benefit from a shorter height as a taller height creates a Destabilization risk instead.Īfter the first set of spikes have given way to the second set of fourteen spikes, Evolutional-SP's speed increases dramatically, becoming as fast or even faster than Xtreme, due to the now increased surface area and diameter. While Evolutional-SP's taller height would, in theory, increase the rate of Disc-to-Layer contact and Burst the opponent, due to the height of most Layers and the minimal difference in height, such contact is rare. When launched in mint condition the first set of six spikes will create a mildly aggressive pattern at speeds akin to Blow, albeit without the Stamina due to the greater friction the rubber has. The softer rubber of Evolutional-SP creates faster and more aggressive movement when compared to its normal and Dash counterparts. Once fully worn, its height is comparable to a mint condition Evolution. ![]() ![]() Unlike Evolution, Evolutional-SP features softer rubber, allowing the spikes to wear more easily. The rubber spikes are meant to wear down and break off with use, becoming more aggressive over time. These rubber spikes begin at a very tall height, as Evolutional-SP is taller than its normal counterpart, Evolution, which already begins at a taller height than the average Performance Tip. Evolutional-SP features a rubber tip, made up of two sets of rubber spikes.
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